materialx (graphics/materialx) Updated: 2 years, 5 months ago Add to my watchlist

library for describing materials and textures in computer graphics applications

MaterialX is an open standard specification and library API, developed at Lucasfilm and Industrial Light & Magic, for describing and transferring rich material and look-development content between applications and renderers. MaterialX addresses the need for a common, open standard to represent the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials, and geometric assignments.

Version: 1.38.2 License: Apache-2 GitHub
Maintainers jasonliu--
Categories graphics
Homepage https://www.materialx.org
Platforms darwin
Variants
  • debug (Enable debug binaries)
  • docs (Build documentation)
  • oiio (Enable support for additional image formats in the MaterialX viewer)
  • python310 (Build the Python 3.10 bindings (PyMaterialX))
  • python311 (Build the Python 3.11 bindings (PyMaterialX))
  • python36 (Build the Python 3.6 bindings (PyMaterialX))
  • python37 (Build the Python 3.7 bindings (PyMaterialX))
  • python38 (Build the Python 3.8 bindings (PyMaterialX))
  • python39 (Build the Python 3.9 bindings (PyMaterialX))
  • tests (Build unit tests)
  • universal (Build for multiple architectures)
  • viewer (Build the MaterialX viewer)

"materialx" depends on

lib (2)
run (1)
osl
build (3)

Ports that depend on "materialx"

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Port notes

To view the examples, you can launch the viewer by running `MaterialXView` in a terminal window, and then loading the files located in ${prefix}/share/MaterialX/resources.


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Livecheck results

materialx seems to have been updated (port version: 1.38.2, new version: 1.38.10)

livecheck ran: 1 day, 20 hours ago