library for describing materials and textures in computer graphics applications
MaterialX is an open standard specification and library API, developed at Lucasfilm and Industrial Light & Magic, for describing and transferring rich material and look-development content between applications and renderers. MaterialX addresses the need for a common, open standard to represent the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials, and geometric assignments.
MaterialX is an open standard specification and library API, developed at Lucasfilm and Industrial Light & Magic, for describing and transferring rich material and look-development content between applications and renderers. MaterialX addresses the need for a common, open standard to represent the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials, and geometric assignments.
To install materialx, run the following command in macOS terminal (Applications->Utilities->Terminal)
sudo port install materialx
To see what files were installed by materialx, run:
port contents materialx
To later upgrade materialx, run:
sudo port selfupdate && sudo port upgrade materialx
Reporting an issue on MacPorts Trac
The MacPorts Project uses a system called Trac to file tickets to report bugs and enhancement requests.
Though anyone may search Trac for tickets, you must have a GitHub account in order to login to Trac to create tickets.