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NVIDIA's Cg high-level shading languageCg (short for C for Graphics) is a high-level shading language developed by Nvidia in close collaboration with Microsoft for programming vertex and pixel shaders. It is very similar to Microsoft's HLSL. Cg is based on the C programming language and although they share the same syntax, some features of C were modified and new data types were added to make Cg more suitable for programming graphics processing units. This language is only suitable for GPU programming and is not a general programming language. The Cg compiler outputs DirectX or OpenGL shader programs.
Version: 3.1.2012.04 License: Restrictive![](/static/images/github.png)
5 build(s) found
Builder | Build Number | Start Time | Elapsed Time | Watcher | Build Status |
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15 | 12760 | 2024-10-13 15:13:45 | 0:00:29 | 1271 | failed install-port |
14 | 6115 | 2023-11-03 6:43:45 | 0:02:00 | 1246 | failed install-port |
13 | 7121 | 2022-12-26 18:18:07 | 0:01:43 | 1029 | failed install-port |
12 | 17699 | 2022-01-20 9:30:41 | 0:01:31 | 3776 | failed install-port |
10.15 | 19143 | 2020-01-04 20:42:59 | 0:01:14 | 1831 | build successful |