Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
To install pbrt3, run the following command in macOS terminal (Applications->Utilities->Terminal)
sudo port install pbrt3
To see what files were installed by pbrt3, run:
port contents pbrt3
To later upgrade pbrt3, run:
sudo port selfupdate && sudo port upgrade pbrt3
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