Source code for pbrt, the renderer described in the second edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code for pbrt, the renderer described in the second edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
To install pbrt2, run the following command in macOS terminal (Applications->Utilities->Terminal)
sudo port install pbrt2
To see what files were installed by pbrt2, run:
port contents pbrt2
To later upgrade pbrt2, run:
sudo port selfupdate && sudo port upgrade pbrt2
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