fastgltf (graphics/fastgltf) Updated: 2 months ago Add to my watchlist

A modern C++17 glTF 2.0 library focused on speed, correctness, and usability

fastgltf is a speed and usability focused glTF 2.0 library written in modern C++17 with minimal dependencies. It uses SIMD in various areas to decrease the time the application spends parsing and loading glTF data. By taking advantage of modern C++17 (and optionally C++20) it also provides easy and safe access to the properties and data. The library supports the entirety of glTF 2.0 specification, including many extensions. By default, fastgltf will only do the absolute minimum to work with a glTF model. However, it brings many additional features to ease working with the data, including accessor tools, the ability to directly write to mapped GPU buffers, and decomposing transform matrices.

Version: 0.7.1 License: MIT GitHub
Maintainers herbygillot
Categories devel graphics
Homepage https://fastgltf.readthedocs.io/v0.7.x/
Platforms darwin
Variants
  • debug (Enable debug binaries)
  • universal (Build for multiple architectures)

"fastgltf" depends on

lib (2)
build (2)

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