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an evolutionary computation library

Evolving Objects (EO) is a templates-based, ANSI-C++ compliant evolutionary computation library. It contains classes for almost any kind of evolutionary computation you might come up with -- at least for the ones we could think of. It is component-based, so that if you don't find the class you need in it, it is very easy to subclass existing abstract or concrete classes.

Version: 1.3.1 License: LGPL-2.1+ GitHub
Maintainers jokuha
Categories science math
Homepage http://eodev.sourceforge.net/
Platforms darwin
Variants
  • clang10 (Build using the MacPorts clang 10 compiler)
  • clang11 (Build using the MacPorts clang 11 compiler)
  • clang12 (Build using the MacPorts clang 12 compiler)
  • clang13 (Build using the MacPorts clang 13 compiler)
  • clang14 (Build using the MacPorts clang 14 compiler)
  • clang15 (Build using the MacPorts clang 15 compiler)
  • clang16 (Build using the MacPorts clang 16 compiler)
  • clang50 (Build using the MacPorts clang 5.0 compiler)
  • clang60 (Build using the MacPorts clang 6.0 compiler)
  • clang70 (Build using the MacPorts clang 7.0 compiler)
  • clang80 (Build using the MacPorts clang 8.0 compiler)
  • clang90 (Build using the MacPorts clang 9.0 compiler)
  • clangdevel (Build using the MacPorts clang devel compiler)
  • debug (Enable debug binaries)
  • gcc10 (Build using the MacPorts gcc 10 compiler)
  • gcc11 (Build using the MacPorts gcc 11 compiler)
  • gcc12 (Build using the MacPorts gcc 12 compiler)
  • gccdevel (Build using the MacPorts gcc devel compiler)
  • universal (Build for multiple architectures)

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