entityx (devel/entityx) Updated: 7 months, 1 week ago Add to my watchlist
A fast, type-safe C++ Entity-Component systemA fast, type-safe C++ Entity-Component system. Entity Component Systems (ECS) are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The Evolve your Hierarchy article provides a solid overview of EC systems and why you should use them. EntityX is an EC system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.
Version: 1.3.0 License: MIT![](/static/images/github.png)
Maintainers | herbygillot |
Categories | devel games |
Homepage | https://github.com/alecthomas/entityx |
Platforms | darwin |
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