entityx (devel/entityx) Updated: 9 months, 3 weeks ago Add to my watchlist

A fast, type-safe C++ Entity-Component system

A fast, type-safe C++ Entity-Component system. Entity Component Systems (ECS) are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The Evolve your Hierarchy article provides a solid overview of EC systems and why you should use them. EntityX is an EC system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.

Version: 1.3.0 License: MIT GitHub
Maintainers herbygillot
Categories devel games
Homepage https://github.com/alecthomas/entityx
Platforms darwin
Variants
  • debug (Enable debug binaries)
  • universal (Build for multiple architectures)

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