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A high quality rendering engine for C++

Anti-Grain Geometry (AGG) is a general purpose graphical toolkit written completely in standard and platform independent C++. It can be used in many areas of computer programming where high quality 2D graphics is an essential part of the project. For example, if you render 2D geographic maps AGG is a must. AGG uses only C++ and standard C runtime functions, such as memcpy, sin, cos, sqrt, etc. The basic algorithms don't even use C++ Standard Template Library. Thus, AGG can be used in a very large number of applications, including embedded systems.

Version: 2.5 License: GPL-2+ GitHub
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8 build(s) found
Builder Build Number Start Time Elapsed Time Watcher Build Status
14.arm64 6451 2024-01-17 11:01:42 0:00:26 3609 build successful
14 7315 2023-11-05 0:41:26 0:01:17 1327 build successful
13.arm64 2856 2023-02-26 16:15:35 0:00:21 874 build successful
13 4806 2022-12-21 1:22:17 0:01:05 797 build successful
12 7112 2021-12-22 12:43:22 0:02:26 1962 build successful
12.arm64 15452 2021-11-15 3:30:23 0:00:37 1069 build successful
11 10155 2020-12-27 1:49:11 0:00:39 1351 build successful
11.arm64 5105 2020-12-09 0:38:56 0:00:43 954 build successful