{"name":"shader-slang","portdir":"lang/shader-slang","version":"2026.21","license":"Apache-2 and public-domain and BSD and MIT","platforms":"darwin","epoch":0,"replaced_by":null,"homepage":"https://shader-slang.com","description":"Slang shading language compiler","long_description":"Slang is a shading language and compiler for building large, modular shader codebases. Its compiler, slangc, generates code for SPIR-V, GLSL, HLSL, Metal, WGSL, CUDA and C++ targets from a single Slang source.","active":true,"categories":["graphics","lang"],"maintainers":[{"name":"herby.gillot","github":"herbygillot","ports_count":1161}],"variants":["debug","universal"],"dependencies":[{"type":"build","ports":["clang-22","pkgconfig","vulkan-headers","spirv-headers","cmake"]},{"type":"lib","ports":["glslang","spirv-tools","lz4"]}],"depends_on":[]}