{"name":"epic-lore","portdir":"devel/epic-lore","version":"0.8.3","license":"MIT","platforms":"darwin","epoch":0,"replaced_by":null,"homepage":"https://epicgames.github.io/lore/","description":"Next-generation version control system for code and large binary assets","long_description":"Next-generation version control system for code and large binary assets. Lore is an open-source version control system designed to handle projects combining code with large binary assets, such as games and entertainment projects. It features content-addressed storage, immutable revision chains, chunked storage for large binary files, and on-demand data hydration.","active":true,"categories":["devel"],"maintainers":[{"name":"herby.gillot","github":"herbygillot","ports_count":1066}],"variants":["universal"],"dependencies":[{"type":"build","ports":["cargo","legacy-support","rust","clang-20"]},{"type":"lib","ports":["libunwind"]}],"depends_on":[]}