{"name":"cg-toolkit","portdir":"graphics/cg-toolkit","version":"3.1.2012.04","license":"Restrictive","platforms":"darwin","epoch":0,"replaced_by":null,"homepage":"https://developer.nvidia.com/cg-toolkit","description":"NVIDIA's Cg high-level shading language","long_description":"Cg (short for C for Graphics) is a high-level shading language developed by Nvidia in close collaboration with Microsoft for programming vertex and pixel shaders. It is very similar to Microsoft's HLSL. Cg is based on the C programming language and although they share the same syntax, some features of C were modified and new data types were added to make Cg more suitable for programming graphics processing units. This language is only suitable for GPU programming and is not a general programming language. The Cg compiler outputs DirectX or OpenGL shader programs.","active":true,"categories":["graphics"],"maintainers":[],"variants":[],"dependencies":[{"type":"build","ports":["clang-9.0"]}],"depends_on":[{"type":"lib","ports":["py27-pycg"]}]}